Summary

I am a software engineer with 6+ years turning rough ideas and messy workflows into shipped products and production systems. My work spans customer-facing web platforms, manufacturing software, mobile products, multiplayer games, and the backend and tooling behind them.

I am strongest when I can own the whole problem: figure out what should exist, design the system, build it across the stack, ship it, and stay with it in production. That has included a platform used by 400+ customers to process $6.5M+ across 3,500+ orders in six months, plus independently shipped products on Steam and iOS.

Scope
Products + Systems
web / platforms / games
Ownership
End to End
rough problem -> production
Shipped
Steam · iOS · Web
plus business-critical software

Selected Products & Systems

Highland Cabinetry

Highland Ordering Platform

Took an emailed-spreadsheet ordering workflow from prototype to production as a Next.js customer portal backed by NetSuite SuiteScript REST APIs and supporting SQL/Azure systems.

  • Used by 400+ customers to process $6.5M+ across 3,500+ orders in six months.
  • Eliminated an estimated 314 hours of manual order entry in its first six months.
Order volume
$6.5M+
first six months
Orders
3,500+
processed through the portal
Customers
400+
external users
Manual work removed
~314 hrs
estimated order entry
Next.jsTypeScriptNetSuite SuiteScriptREST APIsSQLAzure
Read the case study

Steam · HotBoxed Studios

UwUzon

Released a Unity online co-op game with randomized, physics-driven runs.

  • Built networked physics ownership with client prediction and reconciliation.
  • Built procedural level generation, reusable authoring tools, and Steamworks integrations.
UnityC#MultiplayerSteamworks.NETProcedural Generation
View on Steam

Web · HotBoxed Studios

Indieable

Built a full-stack platform for indie developers.

  • Added Steam and itch.io imports with customizable game pages.
  • Built playtest signup and approvals, key distribution, email workflows, and analytics.
TypeScriptReactAPIsSteamDeveloper Platform
Visit Indieable

iOS · HotBoxed Studios

Boundless Alchemist

Shipped an iOS game backed by a shared PostgreSQL world with persistent data.

  • Built procedural systems, dynamic quests, and AI-assisted content workflows.
iOSPostgreSQLProcedural SystemsPersistent Data
View on the App Store

Phoenix Formulations

Electronic Batch Records

Proposed and built the first version of a platform replacing paper manufacturing records with iPad workflows.

  • Captured production status, user actions, QA checkpoints, and batch data.
  • Built surrounding React, C#/.NET, SQL, and REST API systems.
C#/.NETReactSQLREST APIsiPadManufacturing

Experience

Systems Developer II | Highland Cabinetry Inc.

Project Manager & Lead Developer | Phoenix, Arizona

May 2024 - Present

  • Own the broader customer and operations software portfolio, including customer check-in kiosks, warehouse status displays, and real-time dashboards; work directly with customer service, warehouse, fulfillment, and operations teams.
Next.jsTypeScriptNetSuiteSuiteScriptAzureSQLProduct Ownership

System Programmer II | Phoenix Formulations

Promoted from Intern Through Four Roles | Tempe, Arizona

Dec 2019 - May 2024

  • Built and supported React, C#/.NET, SQL, REST API, iPad, and Apple TV applications for manufacturing, quality, and operations.
  • Rebuilt business-critical integrations during the company's ProcessPro-to-NetSuite migration and supported them in production.
C#/.NETReactSQLREST APIsiPadApple TVManufacturing

Founder & Software Engineer | HotBoxed Studios LLC

Independent / Part-Time

2019 - Present

  • Own product direction, architecture, engineering, deployment, distribution, analytics, and live support across Steam, iOS, and web products.
UnityC#TypeScriptPostgreSQLSteamworks.NETiOSProduct Engineering

Technologies

Languages & frameworks

C#.NET / ASP.NET CoreTypeScript / JavaScriptReactNext.jsReact NativeSQL / PostgreSQL

Systems & platforms

REST APIsData ModelingSystems IntegrationUnitySteamworks.NETMultiplayer NetworkingProcedural GenerationiOSMicrosoft AzureDockerGitHub ActionsCI/CDNetSuite / SuiteScriptDeveloper Tooling

Education

Chandler/Gilbert Community College
Associate's Degree, Computer Science
2018 - 2022

Contact

I am interested in senior software engineering work where I can take a difficult, ambiguous problem from a rough idea through a shipped product and continued production ownership.